Two heroes...pointing the way to justice!

In a city filled with witchcraft and deception, Professor Layton and ace attorney Phoenix Wright must join forces to solve a magical mystery and save an innocent girl's life.

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  • A strange team in a strange land

    Thrown together in the bizarre city of Labyrinthia, team Layton and team Wright must find a way to combine their special skills to save a girl from a terrible fate.

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  • Professor Hershel Layton

    An archaeologist by training, the professor has little time for academia—not when there are puzzles to solve, mysteries to unravel, and wrongs to right.

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  • Phoenix Wright

    If you've been falsely accused of a crime, you'll find no better friend than this relentless litigator—even if he does occasionally stick his foot in his mouth.

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  • Luke Triton

    Professor Layton's apprentice may be less experienced than his mentor, but he's no slouch in the sleuthing department. Bonus: he talks to animals.

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  • Maya Fey

    Phoenix's perky assistant can offer invaluable help during investigations and trials. Bonus: she talks to dead people.

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  • Espella Cantabella

    She's a Labyrinthian on the run when Professor Layton first meets her in London, and then things go downhill from there for this accused witch.

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  • A transportive read

    What binds these puzzle-solving sleuths together in this adventure? A magical book called the Historia Labyrinthia, written by the Mysterious Storyteller.

    When Layton and Wright glance at the glowing pages, the heroes find that have been written into the story. Soon after, they discover that they must live out the events of the story themselves in the book's fantastic, medieval setting: Labyrinthia.

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  • A gentleman's duty

    A nighttime visit by a damsel in distress pulls Luke and Layton out of their comfortable London existence and into an intriguing mystery that involves witches, moving statues, and a former pupil who's a magnet for trouble.

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  • No time for sightseeing

    Phoenix Wright and Maya are ready take in the sights of London when the Legal League of Attorneys sends them across the Atlantic for an exchange program. Instead, they find themselves in court…defending a strangely silent Espella Cantabella.

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  • Lost in the city's maze

    After awakening in Labyrinthia, the professor finds himself in a dreamworld filled with colorful characters. As he and Luke begin their investigation of the Storyteller and his curious town, they attract the unwanted attention of the high inquisitor.

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  • Disorder in the court

    After successfully defending Espella from lesser charges in London, Phoenix Wright and Maya jump right into round two in Labyrinthia. Only this time, the charge isn't minor assault--it's withcraft! And the armor-clad prosecutor can cut down your arguments with both his tongue and his sword.

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  • Two paths to a common solution

    On the street or in the court, no puzzle is out of bounds for the formidable minds of Professor Layton and Phoenix Wright.

  • Investigate

    As Professor Layton, you'll hit the streets of Labyrinthia with your assistant, Luke.

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  • Explore Locales

    As you move through town, train your magnifying glass on anything of interest. You'll find a hint coins, a valuable items, and puzzles.

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  • Interview Townsfolk

    Everybody you meet in Labyrinthia has something to say—and sometimes what they don't say is even more significant.

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  • Solve Puzzles

    There's always a wide variety of puzzles to solve when Layton's on the case. Solve them with care—the number of picarats (kind of like points) you earn decreases with each failed attempt.

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  • Hints

    Those hint coins that you find on the street can come in handy when you face a tough brainteaser. Spend them to unlock up to four hints per puzzle.

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  • Tracking Progress

    Like any good investigator, Professor Layton keeps track of his progress. Check the menu to peruse your collected items, check unsolved mysteries, review the story so far, and more.

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  • Defend

    Phoenix Wright has his own puzzles to solve, but they come in the form of conflicting evidence and witness testimony in a courtroom.

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  • Interrogate Witnesses

    Prosecutor Sir Zacharias Barnham will trot out a succession of witnesses during the trial, and many of them will be liars. Cross examine them so they dig a deeper hole for themselves.

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  • Review the Facts

    As a trial goes on, new physical evidence will be presented and added to the court record. Study it carefully, so you can use it when you need it.

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  • Present Evidence

    Timing is everything in a court case. When a witness says something that conflicts with the evidence, toss out an "OBJECTION!" and then select the evidence that will discredit the testimony.

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  • Take on the Group

    Labyrinthian justice allows more than one witness to testify at the same time. Watch how they react to each other, and then question anyone who acts suspiciously.

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